Yacht Membership Video games is the studio behind the acclaimed Shovel Knight franchise. Their newest launch is Mina the Hollower, which is a top-down motion RPG impressed by traditional Zelda and Castlevania titles. After a few years in improvement, the sport lately launched to widespread important acclaim.
David D’Angelo is a lead programmer at Yacht Membership Video games. On this episode, David joins Joe Nash to debate the customized C++ engine constructed for Mina the Hollower, how the staff approached Sport Boy Shade artwork constraints and audio in a contemporary rendering pipeline, the sport’s Castlevania-inspired fight philosophy, how the open world manages saving and collision with out load screens, and extra.
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