HomeSoftware EngineeringBlender and Godot in Recreation Growth with Simon Thommes

Blender and Godot in Recreation Growth with Simon Thommes


Blender Studio is the inventive arm of the Blender Basis and it’s devoted to producing movies, video games, and different initiatives that showcase the total potential of Blender. The studio capabilities as each an artwork and expertise lab and pushes the boundaries of 3D animation via open productions. All of their belongings, manufacturing information, and workflows are shared publicly, which supplies artists and builders priceless assets to be taught from and construct upon.

Most just lately, Blender Studio launched its second recreation, DOGWALK, the place the playable character is a canine exploring snowy winter woods with a baby. The undertaking was constructed totally with open-source instruments together with Blender, the Godot engine, Krita for idea artwork, Kitsu for undertaking administration, and Linux.

Simon Thommes is a Lead Technical Artist at Blender Studio and a developer on DOGWALK. He joins the podcast with Joe Nash to speak about Blender Studio, the method behind constructing DOGWALK, and creating a pipeline between Blender and Godot.

Joe Nash is a developer, educator, and award-winning group builder, who has labored at firms together with GitHub, Twilio, Unity, and PayPal. Joe obtained his begin in software program growth by creating mods and operating servers for Garry’s Mod, and recreation growth stays his favourite technique to expertise and discover new applied sciences and ideas.

Please click on right here to see the transcript of this episode.

Sponsorship inquiries: [email protected]

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