HomeiOS DevelopmentUtilizing Devices to profile a SwiftUI app – Donny Wals

Utilizing Devices to profile a SwiftUI app – Donny Wals


A key talent for each app developer is having the ability to profile your app’s efficiency. Your app would possibly look nice on the floor, but when it doesn’t carry out effectively, it’s going to really feel off—typically subtly, typically very noticeably. Stunning animations, slick interactions, and enormous knowledge units all fall flat if the app feels sluggish or unresponsive.

Nice apps reply immediately. They present that you just’ve tapped one thing straight away, they usually make interactions really feel clean and satisfying.

To verify your app behaves like that, you’ll have to keep watch over its efficiency. On this put up, we’ll have a look at how you should use Devices to profile your SwiftUI app. We’ll cowl tips on how to detect sluggish code, monitor view redraws, and perceive when and why your UI updates. If you happen to’re concerned with a deeper dive into SwiftUI redraws or profiling sluggish code, take a look at these posts:

We’ll begin by constructing your app for profiling, then have a look at tips on how to use Devices successfully—each for SwiftUI specifics and basic efficiency monitoring.

Constructing an app for profiling

Step one is to construct your app utilizing Product > Profile, or by urgent Cmd + I (sidenote: I extremely advocate studying shortcuts for command you employ regularly).

Use Product->Profile or cmd+i

This builds your app in Launch mode, utilizing the identical optimizations and configurations as your manufacturing construct.

That is necessary as a result of your improvement construct (Debug mode) isn’t optimized. You would possibly see efficiency points in Debug that don’t exist in Launch. I lately had this occur whereas working with massive knowledge units—code ran fairly horrible in Debug was optimized in Launch to the purpose of now not being an issue in any respect.

When this occurs, it normally means there’s some inefficiency below the hood, however I wouldn’t spend an excessive amount of time on points that disappear in Launch mode when you’ve greater points to work on.

As soon as your app is constructed and Devices launches, you’ll see a bunch of templates. For SwiftUI apps, the SwiftUI template is normally the proper alternative—even in case you’re not profiling SwiftUI-specific points. It consists of all the pieces you want for a typical SwiftUI app.

Choosing a template

After selecting your template, Devices opens its essential window. Hit the crimson document button to start out profiling. Your app will launch, and Devices will begin gathering knowledge in real-time primarily based on the devices you chose. The SwiftUI template collects all the pieces in real-time.

Instruments overview

Studying the collected knowledge

Devices organizes its knowledge into a number of lanes. You’ll see lanes like View Physique, View Properties, and Core Animation Commits. Let’s undergo them from high to backside.

Viewing recorded data

Observe that I’m testing on a bodily system. Testing on the simulator can work okay for some use circumstances however outcomes can range wildly between simulators and units as a result of assets obtainable to every. It’s at all times beneficial to make use of a tool when testing for efficiency.

The View Physique lane

This lane reveals how usually a SwiftUI view’s physique is evaluated. At any time when SwiftUI detects a change in your app’s knowledge, it re-evaluates the physique of any views that rely on that knowledge. It then determines whether or not any baby views have to be redrawn.

So, this lane primarily reveals you which ones views are being redrawn and the way usually. If you happen to click on the timing abstract, you’ll see how lengthy these evaluations take—complete, min, max, and common durations. This helps you determine whether or not a view’s physique is fast or costly to judge.

Exploring the view body lane

By default, Devices reveals knowledge for your complete profiling session. Meaning a view that was evaluated a number of occasions could have been triggered by totally different interactions over time.

Often, you’ll need to profile a selected interplay. You are able to do this by dragging throughout a timeframe within the lane. This allows you to zoom in on a selected window of exercise—like what occurs if you faucet a button.

When you’ve zoomed in, you can begin to type a psychological mannequin.

For instance, if tapping a button will increase a counter, you’d anticipate the counter view’s physique to be evaluated. If different views just like the button’s dad or mum additionally redraw, that could be surprising. Ask your self: did I anticipate this physique to be re-evaluated? If not, it’s time to look into your code.

In my put up on SwiftUI view redraws, I clarify extra about what may cause SwiftUI to re-evaluate views. It’s price a learn if you wish to dig deeper.

View Properties and Core Animation Commits

The View Properties and Core Animation Commits lanes are ones I don’t use fairly often.

In View Properties, you possibly can see which items of state SwiftUI tracked in your views and what their values had been. In idea, you possibly can determine how your knowledge mannequin modified between physique evaluations—however in apply, it’s not at all times straightforward to learn.

Core Animation Commits reveals how a lot work Core Animation or the GPU needed to do when redrawing views. Often, it’s not too heavy, but when your view physique takes a very long time to judge, the commit tends to be heavier too.

I don’t have a look at this lane in isolation, nevertheless it helps to get a way of how costly redrawing turned after a physique analysis.

Studying the Time Profiler

The Time Profiler could be essentially the most helpful lane within the SwiftUI Devices template. It reveals you which ones code was operating on which thread, and the way lengthy it was operating.

You’re primarily seeing snapshots of the CPU at quick intervals. This offers you perception into how lengthy particular capabilities had been energetic.

When profiling SwiftUI apps, you’ll normally be concerned with code associated to your knowledge mannequin or views. If a perform updates your knowledge and seems sluggish, or if it’s known as from a view physique, which may clarify a efficiency problem.

Configuring the time profiler

Getting comfy with the time profiler takes a little bit of apply. I like to recommend enjoying round with the decision tree settings. I normally:

  • Separate by thread
  • Invert the decision tree
  • Conceal system libraries

Generally, I tweak these settings relying on what I’m looking for. It’s price exploring.

In abstract

Profiling your code and understanding tips on how to use Devices is crucial if you wish to construct responsive, high-quality apps. As your app grows, it will get tougher to mentally monitor what ought to occur throughout an interplay.

The tough half about utilizing Devices is that even with a ton of information, you could perceive what your app is meant to be doing. With out that, it’s laborious to inform which elements of the info matter. One thing could be sluggish—however that could be okay if it’s processing lots of knowledge.

Nonetheless, stepping into the behavior of profiling your app recurrently helps you construct a way of what’s regular and what’s not. The sooner and extra usually you do that, the higher your understanding turns into.

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