I’m creating an Augmented Actuality iOS (Not VisionOS) app utilizing scenes created in Actuality Composer Professional.
I would like my code to ship a notification to a RCP scene that performs a timeline. The RCP interface has the choice to arrange a behaviour for this goal:

and each this SO publish Ship Notification from SwiftUI Xcode 16 to set off Actuality Composer Professional Timeline Motion Animation and this Discussion board thread https://developer.apple.com/boards/thread/756978 present the code I want for sending a notification is:
NotificationCenter.default.publish(
title: NSNotification.Title("RealityKit.NotificationTrigger"),
object: nil,
userInfo: [
"RealityKit.NotificationTrigger.Scene": scene,
"RealityKit.NotificationTrigger.Identifier": "HideCharacter"
]
)
however the ‘scene’ var must level to the related RCP scene, which is loaded inside a UIViewRepresentable ARView (as a result of I want to make use of ARKit) and I am unable to work out easy methods to accurately entry it. The examples within the hyperlinks above are for working with RealityKit, VisionOS or simply do not present sufficient context.
Code for loading the scene is as follows. How can I get the notification code above, located out of the scope of the ARView, to entry this scene?
struct ARViewContainer: UIViewRepresentable {
typealias UIViewType = ARView
func makeUIView(context: Context) -> ARView {
// Create an ARView
let arView = ARView(body: .zero)
// Configure it
let arConfiguration = ARWorldTrackingConfiguration()
arConfiguration.planeDetection = [.horizontal]
arConfiguration.environmentTexturing = .computerized
arConfiguration.frameSemantics.insert(.personSegmentationWithDepth)
arView.setting.sceneUnderstanding.choices.insert(.occlusion)
arView.session.run(arConfiguration)
// Load in Actuality Composer Professional scene
let scene = attempt! Entity.load(named:"myScene)", in: realityKitContentBundle)
// Create a horizontal aircraft anchor
let anchor = AnchorEntity(.aircraft(.horizontal, classification: .any, minimumBounds: SIMD2<Float>(0.2, 0.2)))
// Append the scene to the anchor
anchor.youngsters.append(scene)
// Append the anchor to the ARView
arView.scene.anchors.append(anchor)
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {
}
}

