Home3D PrintingMethods to 3D Print a Map of Anyplace within the World

Methods to 3D Print a Map of Anyplace within the World


Roy (aka “The SmithBot”) presents us with a hands-on information to turning your neighborhood, metropolis, state, or favourite Nationwide Park right into a 3D printable topographic map.

Posted on December 18, 2015

by

Roy Smith – Visitor Contributor

A number of months in the past my good friend Barney stated, “Are you able to 3D print Thousand Palms Canyon?”  

I knew what he meant: all of the hills and gulleys and panorama options we’re conversant in. “No,” I stated. “That’s unattainable.” However the thought saved bugging me. Why not? So I did what any of you’d do in the midst of a sleepless night time: I went on-line. Huh! Not unattainable, however perhaps somewhat bit difficult. Under are the step-by-step directions to create a 3D topographic map.

Creator’s Observe: I’m utilizing Photoshop and 3DS Max on a PC to edit information and export them to my MakerBot Replicator 2, so this process could be totally different for you when you’re utilizing different software program. I wager it is going to be comparable sufficient for this data to be helpful, although.

Replace (Might 2016): There was a chunk of software program developed to help within the STL map producing instrument. The hyperlink for the free STL creator is right here: http://jthatch.com/Terrain2STL/. The unique article is under and produces the next decision STL, if that’s wanted. 

1. Obtain and set up Google Earth.

2. Obtain and set up MicroDEM – a free utility accessible by way of the U.S. Naval Academy web site.  Set up entails two steps – obtain and run the installer first, then exchange the executable with the most recent model (accessible as a separate obtain).

3. Obtain and set up the srtm4.1 plugin for Google Earth (Observe: clicking on this hyperlink could mechanically obtain the srtm4.1 plugin, relying in your browser).

 

A. Deciding on a topographic area in Google Earth


4. In Google Earth, the SRTM4.1 will seem underneath “My Locations” within the navigation on the left. Click on on the small “Elevation” sq., and a grid of containers ought to seem on the globe picture (Picture “A”);

5. Click on on one of many containers that features topography you need to print;

B. Topographic information – obtain choices


6. A window will seem (You would possibly must scroll down). Click on on the hyperlink as in Picture “B”;

C. Topographic information – the direct obtain url


7. The auto-download in all probability gained’t work, so copy the url as urged, and paste it into your browser, as proven in Picture “C.” This obtain could take a couple of minutes;

8. Unzip the downloaded archive. The one file you want is the .asc file. Put it someplace yow will discover it simply. Toss the remainder;

9. You must use  MicroDEM to interpret the altitude information. (Don’t attempt utilizing any of the opposite “useful” instruments on the Web to open this sort of file – a few of them are nasty viruses!);

10. In MicroDEM, go to File>Open>Open DEM and find your file;

D. Utilizing MicroDEM to preview your topographic information


11. Right here’s the difficult half: You in all probability don’t know what you’re . No highways, no names of cities, no identifiers of any form! So that you’ll must reference back-and-forth with another map to slim down the realm you need to print. When you determine which a part of the map you need to zoom in on, use the “Subset & zoom” instrument (dotted border) from higher left to decrease proper to zoom in (Picture “D”);

12. Proper-click on the map and select “Legends/marginalia,” and ensure not one of the containers is chosen (remember to take away the gridlines);

E. Exporting topographic information in greyscale


13. Proper-click once more, choose Show parameter>Elevation>Grey scale. That is the picture you’ll use in your 3D program to create a displacement map in an effort to print your topographical 3D mannequin (Picture “E”);

14. Choose File>Save picture, and select no matter picture format works greatest in your 3D program (I exploit jpeg);

F. Checking the picture measurement in Photoshop


15. Give up out of MicroDEM and open Photoshop or no matter image-editing program you utilize. Open the file you simply saved. Examine to find out picture measurement, and jot it down. Mine occurred to be 860×650 pixels. Meaning, after I create a aircraft object in 3DS Max it is going to be, like, 8.6in x 6.5in or 860mm x 650mm or no matter models you favor (Picture “F”). Shut the file;

Editor’s Observe: If you do not have Photoshop there are many different choices for checking the size of a picture.  In Home windows Explorer single-clicking an image file will show the size within the data panel on the backside of the window.

G. Making a aircraft in 3D Studio Max


16. Open your 3D program, create a aircraft with comparable dimensions (You would possibly want to modify width for size), and provides that aircraft LOTS of segments, like, 430×325. I divided dimensions in half (Picture “G”);

H. Making a displacement map out of your grayscale elevation picture


17. In 3DS Max (or no matter you’re utilizing), choose the aircraft, go to the Modifier Checklist, scroll all the way down to “Displace,” and add your grayscale map to create the terrain you need. Regulate “energy” to magnify the peak of the mountains nevertheless you favor. Drawback is, a aircraft has solely two dimensions, so you may’t print it with a 3D printer irrespective of what number of mountains it has (Picture “H”);

Editor’s Observe: If you do not have entry to 3D Studio Max, concern not!  Utilizing Roy’s directions as a common guideline we accomplished these steps with Blender (a free 3D enhancing instrument).  

J. Changing your aircraft right into a 3D printable object


18. Convert the aircraft to an Editable Poly, choose solely the outermost vertices (“choose border” in 3DS Max), and drag all of them down fairly far on the Z axis until they’re away from the whole lot else. Then “Make Planar” on “Z,” which ought to line up all of the vertices you chose to have equal “Z” values. With that border nonetheless chosen, click on on “Cap.” That completes a 3D printable object (Picture “J”);

19. Transfer the underside “cap” up close to to the bottom level of your topography, however not too shut, otherwise you threat breaking your printed map once you pry it off your construct floor on the finish of this course of;

20. Choose your topo map object and export it as a StereoLitho (STL) file;

Okay. Topographic map imported into MakerWare


21. Open MakerWare, MatterControl, or no matter you’re utilizing to drive your printer, and add your STL object, scaling it to suit your print mattress comfortably (Picture “Okay”);

L. The ultimate product – a 3D printed topographic map


22. Print it! It will take a very long time to print. My map took virtually 4 hours, however the element is wonderful. This printed object is just about 4.75in x 3.5in (Picture “L”).

This may occasionally appear like a protracted, tough course of, nevertheless it’s truly fairly simple when you comply with each step to the letter. Imagine me: It is going to be loads simpler so that you can undergo these steps than it was for me to determine them out.

When you discover any errors on this article, please level them out, and I’ll do my greatest to repair them.

Good printing!

Roy Smith
The Smithbot

(Replace 2019)

At MatterHackers, we’re at all times searching for enjoyable and fascinating new tasks that we will incorporate 3D printing and digital fabrication into. I had remembered seeing this older MatterHackers article by Roy Smith, nevertheless it was made clear that this technique wouldn’t permit for the options that make areas recognizable: buildings! With that, I got down to devise and doc a course of.

 Technique 1: 3D Map, no Topography

I used to be capable of finding a few totally different strategies, each free and paid for that labored okay, however the very best I might discover for my functions was utilizing a sequence of various packages to transform information from Google Maps. I wished to start out off with one thing that was a recognizable panorama or held some significance for MatterHackers, so I’ll use New York Metropolis, particularly the realm across the Empire State Constructing and a few portion of Downtown Los Angeles.

  1. Go to opensteetmap.org and discover the placement that you simply need to 3D print. It will make the most of the information inside Google Maps to create 3D fashions of the realm seen within the viewport.
  2. Click on Export to export a .osm file.
  3. Obtain and set up OSM2World from osm2world.org
  4. As soon as put in, open OSM2World and import the map.osm file you exported already. After a minute or so, it is best to see a 3D mannequin of your metropolis.
  5. From OSM2World, you may export an Obj file, which some slicers can’t work together with and can want conversion. At this level you wouldn’t need to print it both; this mannequin will want fairly a little bit of cleanup.
  6. Open up Netfabb and import the Obj file. You must delete among the artifacts from the surroundings that couldn’t be translated correctly and make the completed mesh printable.
  7. Utilizing the aircraft minimize sliders, take away the options that stretch previous the a part of your metropolis that you simply need to preserve, just like the highways and jagged edges the place the map ends.
  8. Choose the town part that you simply need to preserve and open up the restore instrument
  9. Use the floor choice instrument to pick the land under all of the buildings
  10. Click on the “Extrude Surfaces” instrument and ensure the “3D-Extrude” tab is chosen and “Clean” and “Thickening” choices are chosen as effectively.
  11. Change “Shift” to 100mm (constructive or detrimental, whichever method extrudes it away from the buildings). Then click on apply.
  12. Now that the land has thickness, click on “Run Restore Script” and “Prolonged Restore.” Netfabb will try to merge all of the shells into one mannequin, fairly than one with many particular person components.
  13. When you’re fortunate, you have got one shell and the whole lot appears proper, nevertheless, odds are your mannequin wants somewhat extra repairing.
  14. Click on the left aspect of the field subsequent to the Z Reduce Airplane slider, this can conceal something under the minimize aircraft.
  15. Take a look at the mannequin from the underside and test to see when you can see any blue triangles. This might imply you have got buildings that aren’t connected but, or your constructing has overhangs on it that want eradicating.
  16. Use the “Choose Shells” instrument to pick the principally completed mannequin, then right-click and conceal triangle. It will make it simpler to see the opposite shells that aren’t linked
  17. Manually choose the underside surfaces of every of those shells, then extrude them down far sufficient to stay into the land.
  18. Do one other Prolonged Restore to merge it with the remainder of the mannequin and apply the restore if all of it appears good (I decide to not take away the previous half in case I would like to return for restore.
  19. Use the Z aircraft minimize to chop off the underside of the land and make it fully flat and when you want, use the extruded surfaces instrument once more to thicken the bottom).

That covers Technique 1. There’s loads that goes into it, however ultimately, you’ll have a reasonably detailed and actually enjoyable mannequin that you would be able to print and modify as you want.

Technique 2: 3D Map with Topography.

The info that’s gathered by Google Maps doesn’t embody any type of topographical information. It is aware of that there are buildings, the place they’re, the place the roads are, what number of lanes, however San Francisco’s panorama (a notoriously hilly metropolis) would look precisely the identical as Houston (one of many flattest cities within the US). Conveniently, there’s an internet site that may convert the information from Google Maps, NASA, and the US Geological Survey to create a way more correct cityscape with included topography.

  1. Go to CADmapper.com
  2. Zoom out and in, drag the corners of the choice field, and pan the viewport to alter your collection of map you’d prefer to obtain. The free model limits you to 1 sq. kilometer, however you may choose between 1 and 100 sq. kilometers for $6 to $65.
  3. Export utilizing SketchUp 2015+, choose to incorporate 3D Buildings, and set false peak to twenty meters, test the field for Topography, and Street Geometry is as much as you (mesh surfaces will help you extrude the roads however to make them printable will take much more work to make them prepared for that).
  4. Click on “Create File” and CadMapper will start merging all the information it must create a workable 3D mannequin.
  5. When it’s accomplished, obtain the completed file and open it up utilizing SketchUp 2015 or newer.
  6. Beneath the “Window>Default Tray” Toolbar, make sure that “Layers” is chosen so you may see and choose the layers throughout the map.
  7. You possibly can select to maintain all of the layers, which would require extra cleanup and tuning to get proper, or you may preserve the principle ones to get it printable. Buildings and Topography are the necessary ones.
  8. When you’ve deleted the layers you don’t need, set up the STL Import & Export Extension, and export the map as an STL.
  9. With the exported STL, you may then import this into NetFabb and start modifying the mesh utilizing the Restore instrument.
  10. Use the floor choice instrument to pick the land under all of the buildings
  11. Click on the “Extrude Surfaces” instrument and ensure the “3D-Extrude” tab is chosen and “Clean” and “Thickening” choices are chosen as effectively.
  12. Change “Shift” to 100mm (constructive or detrimental, whichever method extrudes it away from the buildings). Then click on apply.
  13. At this level, when you selected to maintain the roads, you’ll must undergo by hand and restore every of them, give them thickness, and ensure there aren’t overlapping triangles; a easy Prolonged Restore will not be going to chop it right here.
  14. Now that the land has thickness, click on “Run Restore Script” and “Prolonged Restore.” Netfabb will try to merge all of the shells into one mannequin, fairly than one with many particular person components.
  15. When you’re fortunate, you have got one shell and the whole lot appears proper, nevertheless odds are your mannequin wants somewhat extra repairing.
  16. Click on the left aspect of the field subsequent to the Z Reduce Airplane slider, this can conceal something under the minimize aircraft.
  17. Take a look at the mannequin from the underside and test to see when you can see any blue triangles. This might imply you have got buildings that aren’t connected but, or your constructing has overhangs on it that want eradicating.
  18. Do one other Prolonged Restore to merge it with the remainder of the mannequin and apply the restore if all of it appears good (I decide to not take away the previous half in case I would like to return for restore.
  19. Use the Z aircraft minimize to chop off the underside of the land and make it fully flat and when you want, use the extruded surfaces instrument once more to thicken the bottom).

Technique 2 is fairly simple and can provide some fascinating depths to your topographical maps and makes for nice HexTiles of a few of our favourite areas!

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