Why when AVPlayer is taking part in with the display screen locked and I pause taking part in, it execute solely after few milliseconds? In my English studying utility the audio will play and pause managed by a timer. However after I shut the display screen off the AVPlayer won’t pause as scheduled (it’s managed by lyrics that are correct), however is delayed by a whole bunch of milliseconds.
Why and the way can I resolve it? My code runs properly when the display screen is on even with the display screen locked or when the app is working within the background. My iPhone isn’t in low battery mode. The audio file is saved on the iPhone itself.
Observer in AVPlayer subclass:
if observer == nil {
weak var wself = self;
observer = self.addPeriodicTimeObserver(forInterval: CMTime(seconds: 0.05, preferredTimescale: CMTimeScale(NSEC_PER_SEC)), queue: nil, utilizing: {cmtime in
if wself != nil {
wself!.onTimerTick(cmTime: cmtime);
}
})
}
onTimerTick()
methodology:
@objc func onTimerTick(cmTime:CMTime) {
if self.openAutoPlayAndReadTimer == false {
if self.autoPlayAndReadTimer != nil {
if self.autoPlayAndReadTimer!.isValid {
self.autoPlayAndReadTimer?.invalidate();
}
self.autoPlayAndReadTimer = nil;
}
return
}
let index = UserDefaults.getAL_WhiteCircleTime_In_ReadAndFollowView();
if index == 0 {
return
}
var i = 0;
for merchandise in self.realPlayTimeList! {
if merchandise.time = self.realPlayTimeList!.depend {
return
}
let matchItem = self.realPlayTimeList![i];
let time = matchItem.time;
if time == lastTickTime {
return
}
//If the duation is zero, break
if matchItem.stopDuration * matchItem.scale
Timer onAutoPlayAndReadTimerTick()
methodology:
@objc func onAutoPlayAndReadTimerTick() {
if hasEnter == false {
hasEnter = true
return
} else {
hasEnter = false
}
self.play();
if self.delegate != nil {
self.delegate?.onSongPlayByAutoPlayAndReadTimer();
}
autoPlayAndReadTimer?.invalidate();
autoPlayAndReadTimer = nil;
}
Code in AppDelegate:
let audioSession = AVAudioSession.sharedInstance();
do {
strive audioSession.setCategory(.playback, mode: .default, choices: []) // 或者使用 .ambient
strive audioSession.setActive(true)
} catch {
print("Setting class to AVAudioSessionCategoryPlayback failed.")
}