Home3D PrintingHow To: Deliver Video Sport Characters to Life

How To: Deliver Video Sport Characters to Life


3D printing has been a recreation changer within the cosplay world. Study methods from our resident cosplayer to show digital fashions into bodily costumes.

Up to date on October 4, 2022

by

Alec Richter

Prior to now, creating an object primarily based on a online game was tough, time intensive, and usually achieved by hand. My background in 3D printing comes from cosplay, and the commonest query I’m requested is “how do you make your costumes?”

3D Printed Soldier 76 from Overwatch


I used to to clarify the prolonged and sophisticated technique of utilizing a Japanese papercraft program, Pepakura, to assemble a paper mannequin, and coat it in noxious polyester resin and fiberglass to strengthen it. Now, the reply is far more concise: “I 3D printed it,” and the method is instantly understood.

With the momentum of 3D printing, the method of making one thing for cosplay is transitioning from bodily crafting to digital fabrication.

Due to many beneficiant makers and teams, it is rather simple to search out 3D fashions of objects from video video games. Typically these fashions are created by a maker footage from the online game as a reference for his or her sculpt, and these are often in a position to be printed with out situation. Different occasions, fashions might be extracted or “ripped” from the coding of the online game, and these nearly at all times include issues.

So as to save processing energy of computer systems or consoles, builders will create helmets or weapons or autos in video games by mashing totally different items collectively. Somewhat than make two components that completely match collectively, like a telephone case on a telephone, they’d simply make the 2 items morph into one another. When components are morphed collectively, this may create holes within the mannequin, stopping it from being printed accurately. This implies they don’t seem to be “watertight”, which is the important thing to any profitable 3D print.

Soldier 76 from Overwatch


The instance I’m utilizing is Soldier 76’s masks from Blizzard’s new recreation Overwatch. The mannequin was discovered by Duplicate Prop Discussion board member, sturds. While you “Choose All” in Sketchup, it should choose all of the faces of that mannequin. As you possibly can see right here, the visor isn’t chosen and but it’s touching the remainder of the masks (Determine 1). That is an instance of this “morphing” and it’s particularly vital to note the corners of the triangles don’t contact (Determine 2).

Determine 1


Determine 2


To repair these points, you’ll want three applications, all of that are free:

  • Google Sketchup

  • Autodesk Meshmixer

  • Autodesk netFabb

Step 1. Arrange Sketchup

Utilizing the Extension Warehouse (Determine 3), discover “Sketchup STL” and set up it. This may let you export and import STLs with Google Sketchup. (Determine 4)

 

Determine 3


Determine 4


Step 2. Draw it out: Connecting the separate items.

Google Sketchup’s “Traces” software has the useful characteristic of letting you understand when there’s an intersection between two strains. This might be used to redefine the borders of the visor to attach it to the remainder of the masks.

  • Choose the “Traces” software. (Determine 5)

  • Hover over what appears just like the endpoint of a line (zoom in as shut as you could).

  • While you see a crimson X and it says “Intersection,” click on. (Determine 6).

  • Transfer the cursor to the subsequent endpoint till one other crimson X seems, click on. (Determine 7)

  • You’ve simply related the 2 components collectively, however now this must be repeated across the total fringe of the half.

  • Repeat till loop has been made. (Determine 8)

Be aware: Typically, for causes I don’t know, Sketchup won’t let you click on on the intersection. Typically I come again to it later and see if fixing the remaining helps that time, and if it doesn’t, I create a line as near the place it must be as I can.

 

High row(from left to proper): Determine 5 and 6. Backside row: Determine 7 and eight


Step 3. Filling it in: Patching holes within the mannequin.

Often, there might be holes in a mannequin. Both the unique had it or within the technique of connecting the 2 components, a gap was created. That is simply as simple as connecting the components

  • Click on on the final endpoint the place the 2 components are related.

  • Shifting the digicam round, attempt to determine the place the half ought to have continued, and click on on the road to create the face.

  • If a face isn’t created, join factors diagonally as essential to create triangles.

  • Repeat till the opposite facet is reached, the place the 2 components meet once more.

Step 4. Clear up inside

On the within, there at the moment are sections of the mannequin that aren’t essential. Basically, this step is about trimming away what has separated by step 2.

  • Discover the sting the place the 2 faces meet, the one you need to maintain (on this case the visor) and the one you don’t (the trim across the visor). (Determine 10)

  • Utilizing the “Choose” software, spotlight the sting on the face you don’t need. (Determine 11)

  • Press the delete key.

  • Two faces ought to have vanished. The sting that you simply deleted is what outlined how these two faces have been oriented, with out it they’ll’t exist. (Determine 12)

  • Repeat this all alongside the sting, deleting all of the strains which might be behind the place you marked in Step 2.

  • When you find yourself completed, it is best to have 2 outlines exhibiting the place the visor and trim prolonged out to. Double clicking on them will spotlight them. (Determine 13)

Press the delete key and they need to be gone. (Determine 14)

High row(from left to proper): Determine 10 and 11, Backside row Determine 12 and 13


Determine 14


Step 5. Clear up your mess: Patching new holes

As you noticed what occurred once we deleted the road defining the 2 faces, the identical has occurred to a number of the faces we wished to maintain. Right here’s how we deliver these again: (Determine 15)

  • Utilizing the “Line” software, choose the endpoint that doesn’t have a triangle hooked up to it.

  • Click on on an endpoint reverse from it. (Determine 16)

  • This creates one triangle to cowl that gap. (Determine 17)

  • Repeat as essential till all holes are lined (Determine 18)

Be aware: Typically it gained’t be clear which reverse endpoint is the appropriate one to select. Strive every one till you see the appropriate contour to the mannequin. E.g connecting A to B creates a extremely jagged edge the place it must be clean, however A to C is a pleasant clean floor.

High row(from left to proper): Determine 15 and 16, Backside row Determine 17 and 18


Step 6. Hose it off (Optionally available)

Soldier 76’s masks in Overwatch has a hose on both facet of it. Personally, I’d reasonably take away this from the mannequin and use some actual hose for this reasonably than try to scrub it up with sanding and portray it. Should you’d favor to depart one thing like that on, that’s completely nice too.

  • Simply as we did with the faces behind the visor, choose every edge that belongs to the hose, and delete it. Use your judgement to search out which faces you don’t need to maintain; it does take slightly expertise to gauge the place one characteristic begins and the opposite ends. (Determine 19, 20, 21)

  • Export your completed mannequin as an STL

Determine 19 left, Determine 20 proper


Determine 21


Step 7. Massive scale manufacturing: Sizing the masks to suit you.

Fashions from video video games don’t often have items. It’s possible you’ll obtain one thing and discover it’s the dimensions of a home or it’s the dimensions of a dime. The dimensions of any mannequin must be adjusted to make sure it suits proper. On this case, for a masks, head measurement is the vital measurement.

There are a number of alternative ways to do that, this one appears the silliest.

  • Take a ruler and lay it on a desk.

  • Stand a thick e book on high of the ruler so it’s at zero.

  • Take one other e book and stand it up on the different finish of the ruler

  • Put your head between the 2 books, preserving the one at zero stationary, transfer the opposite e book nearer till every e book is simply barely touching your ears.

  • The gap on the ruler is your head measurement.

  • That is the minimal Width of the masks.

  • Repeat for Size and Peak to make sure correct match.

  • Be aware: It’s possible you’ll want so as to add 1” to the measurement to permit for padding (½” on all sides). reference materials for Soldier 76 makes this a troublesome name, because the masks appears extra prefer it’s a detailed match like Iron Man reasonably than like a helmet. On this case you’ll need to make a judgement name: make it match to your head and take care of the discomfort of not having the ability to transfer your face a lot however have it appear to be references, or do you add room to pad it, be snug, and be barely too massive of a masks. No matter your alternative:

  • Open Autodesk MeshMixer and import your STL

  • Click on Edit, Remodel. (Determine 22)

  • Down in scale, change one worth till they’re all bigger than the three values you discovered. (Determine 23)

    • If one worth is smaller than the one you discovered on your head measurement, mess around with the numbers till one is similar and the opposite two are barely bigger. It’s best to solely change one quantity to maintain the proportions of the mannequin the identical.

Determine 22 left, Determine 23 proper


Step 8. Combine it up: Using Autodesk Meshmixer to thicken your mannequin.

At this level, the mannequin now we have cleaned up is actually paper skinny, a lot too skinny on your printer to have the ability to do something with. Utilizing the options inside Autodesk Meshmixer, we will thicken the mannequin.

  • Choose all the helmet (Ctrl+A). (Determine 24)

  • Click on Edit, Offset (Determine 25)

  • Regulate the Offset Distance till you don’t see the black and white stripes on the within (In my case about -3.5).

  • Regulate Accuracy and Decision to 100%

  • Test the field for “Linked,” this makes the offset a part of the mannequin reasonably than a separate one. (Determine 26)

  • Export as an STL.

Determine 24


Determine 25


Determine 26


Step 9. Cram it in: Becoming a full measurement mask in your print mattress utilizing Autodesk netFabb Fundamental

Most printers can’t print bigger than 180mm squared, or so. We’ll want to chop the half into separate items. For one thing like this, I favor to not use dovetail cuts or mechanically be a part of them, as I end them afterwards with paint and putty in any case. Should you’d like to make use of one thing like that, try Scott’s article right here.

  • Import the STL you created with Meshmixer into netFabb Fundamental

  • Transfer the mannequin till it roughly has one nook on the origin. (Determine 27)

  • Utilizing one slider at a time, alter the airplane that can reduce the mannequin into sections.

  • I selected to separate it in spots that might be simple to sand or glue collectively. So I alter the Y slider till it was roughly centered on the ear mounds. (Determine 28)

  • Press execute reduce.

  • Choose “Lower all components.”

  • Press Lower. (Determine 29)

  • The mannequin is now sectioned in two.

  • Repeat till the mannequin is cut up into sufficient items to suit in your printer. I cut up it once more in entrance of the cheek particulars on the Y airplane, under the height of the nostril within the Z airplane. (Determine 30)

  • Be aware: Should you don’t need to slice via all components inside the window, choose one half (it should flip inexperienced) and alter “Lower all Elements” to “Lower solely Chosen Elements” (Determine 31).

  • Proper click on on every half you’ve reduce out.

  • Choose Export. (Determine 32)

  • Title and save the half as STL. (Determine 33)

Determine 27


Determine 28


Determine 29


High row: Determine 30 and 31, Backside row Determine 32 and 33


Step 10. Some meeting required: placing all of it collectively.

Get away your Artful Pen and use it such as you’re making welds. Use some painter’s tape to carry two items flush, then extrude a thick line onto the again of the seam. With slightly observe, it ought to take solely a minute or two to weld two items collectively.

And that is it! You now have a full scale, personally sized, Soldier 76 masks. Keep tuned for future articles on how one can even out the seams, clear up print strains or stringing scars, and clean out the tough form of the unique 3D mannequin.

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