I’m experiencing variations when constructing the identical utility on the identical simulator (iPhone 16, iOS 26) from completely different variations of Xcode. One model is 16.4 and the opposite is 26. That is an instance from 16.4 model
And that is how my app seems like from 26 model:
As you’ll be able to see, there are a few notable variations. The 16.4 construct makes use of the outdated toggle, not the brand new liquid glass, and the isn’t any high padding on again arrow.
The model 26 construct does use the liquid glass design, and the highest padding on the again arrow is extra pure. I am undecided why that is taking place. I believed that the design of the parts was dealt with in response to the iOS model of the simulator, not Xcode.
I wish to emphasize that the code is precisely the identical; there aren’t any modifications. It’s merely operating on completely different variations of Xcode. I do not know if I am lacking one thing or if that is simply how it’s. I have never discovered something associated to this.