HomeSoftware EngineeringRecreation Emulation on the Carbon Engine with Dimitris “MVG” Giannakis

Recreation Emulation on the Carbon Engine with Dimitris “MVG” Giannakis


Online game emulation is the method of utilizing software program to copy the performance of gaming {hardware}. It’s a basic method to creating older video games accessible on fashionable gadgets.

The Carbon Engine is a instrument developed internally at online game writer and distributor Restricted Run Video games. It permits a wide range of emulators to interface with fashionable online game {hardware}, and it helps emulation of SNES, Genesis, PlayStation, Gameboy Advance, and different consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He’s recognized for his many contributions within the hacking, emulation, and recreation improvement house, and for his extremely standard YouTube channel, Fashionable Classic Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to speak how he bought began in recreation improvement, constructing emulators from scratch, scoping an emulation challenge, homebrew vs. official SDKs, the Carbon Engine, and extra.

Joe Nash is a developer, educator, and award-winning neighborhood builder, who has labored at firms together with GitHub, Twilio, Unity, and PayPal. Joe bought his begin in software program improvement by creating mods and operating servers for Garry’s Mod, and recreation improvement stays his favourite method to expertise and discover new applied sciences and ideas.

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