HomeArtificial IntelligenceThe Obtain: Introducing the Creativity problem

The Obtain: Introducing the Creativity problem


How gamification took over the world

It’s a thought that happens to each video-game participant sooner or later: What if the bizarre, hyper-focused state I enter when enjoying in digital worlds might in some way be utilized to the true one?

Usually contemplated throughout particularly difficult or tedious duties in meatspace (writing essays, say, or doing all of your taxes), it’s an eminently affordable query to ask. Life, in spite of everything, is tough. And whereas video video games are too, there’s one thing nearly magical about the way in which they will promote sustained bouts of superhuman focus and resolve.

For some, this phenomenon results in an curiosity in movement states and immersion. For others, it’s merely a purpose to play extra video games. For a handful of consultants, startup gurus, and recreation designers within the late 2000s, it turned the important thing to unlocking our true human potential. However as an alternative of liberating us, gamification turned out to be simply one other instrument for coercion, distraction, and management. Learn the total story.

—Bryan Gardiner

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