The robotic with 4 legs learns to play badminton by watching and mimicking human actions, hitting the shuttlecock, and interacting with folks.

A small workforce of roboticists on the Robotic Programs Lab, ETH Zurich in Switzerland, has developed, constructed, and examined a four-legged robotic able to enjoying badminton in opposition to human opponents. The researchers employed a reinforcement learning-based controller that allows the robotic to trace, predict, and react to the shuttlecock’s actions throughout play. This work showcases the potential for multi-legged robots to take part in fast-paced, dynamic sports activities environments.
Badminton is a racket sport much like tennis, with the first distinction being using a shuttlecock as a substitute of a tennis ball. The target stays the identical: to hit the shuttlecock over a web in the direction of an opponent positioned on the other facet of the court docket. Mastering badminton requires agile footwork to rapidly attain the optimum place and exact arm and hand coordination to precisely strike the shuttlecock and ship it to a focused spot. Equipping a robotic with these capabilities demanded a number of specialised variations.
The first adaptation was equipping the robotic with 4 legs as a substitute of the 2 utilized by people. This design gives the robotic with considerably larger stability and adaptability in its actions. To allow these capabilities, the researchers outfitted the robotic with a stereo digital camera and a dynamic arm. Additionally they applied a reinforcement studying–primarily based controller to assist the robotic place itself successfully and reply precisely to the shuttlecock’s trajectory.
Moreover, the workforce developed a “notion noise mannequin” that compares real-time digital camera knowledge with the knowledge gathered throughout coaching. This function allowed the robotic to carry out human-like badminton actions, similar to following by means of on photographs and pitching—tilting its base ahead or backwards—to keep up steady monitoring of the shuttlecock.
Testing proved the coaching profitable, because the robotic, named ANYmal-D by the workforce, was in a position to navigate the court docket successfully and maintain rallies with human gamers for as much as 10 consecutive photographs.
Reference: Yuntao Ma et al, Studying coordinated badminton abilities for legged manipulators, Science Robotics (2025). DOI: 10.1126/scirobotics.adu3922